六年风雨 1999-2004年101款显卡大横
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●测试平台说明:
- 处理器:AMD Athlon XP 3000+(2166 MHz)
- 主板:MSI KT7 Ultra-2(VIA KT333芯片组)
- 内存:1GB DDR SDRAM PC 3200
- 硬盘:Seagate Barracuda 7200.7 80GB SATA HDD
- 显示器:Mitsubishi Diamond Pro 2070sb (22")
- 操作系统:Windows XP SP2;DirectX 9.0c
●驱动:
- ATI v6.476 (CATALYST 4.9)
- NVIDIA v65.76
- Voodoo4 - Amiga 3.0
- Savage4 - 8.40.02
- Savage2000 - 9.21.01
- PowerVR - 21.00.07
- Matrox G550 - 5.92.006; Parhelia - 1.07.00.
- DeltaChromeS8 - 15.10.11
- 测试中VSync关闭
注意!使用shader技术的游戏测试,数据表格分为了:shaders、Shaders 1.1 和2.0,成绩为0的情况代表该显卡无法运行该游戏或出现错误。
●测试游戏软件的具体设置:
- Serious Sam: The Second Encounter v.1.05 (Croteam/GodGames) – OpenGL, multitexturing, ixbt0703-demo, test settings: quality, S3TC OFF
- Unreal Tournament 2003 v.2225 (Digital Extreme/Epic Games) – Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality
- Code Creatures Benchmark Pro (CodeCult) – gaming test demonstrating how the video card works with DirectX 8.1, Shaders, HW T&L.
- Unreal II: The Awakening (Legend Ent./Epic Games) – Direct3D, Vertex Shaders, Hardware T&L, Dot3, cube texturing, default quality
- RightMark 3D v.0.4 (one of game scenes) – DirectX 8.1, Dot3, cube texturing, shadow buffers, vertex and pixel shaders (1.1, 1.4).
- Tomb Raider: Angel of Darkness v.49 (Core Design/Eldos Software) – DirectX 9.0, Paris5_4 demo. The tests were conducted with the quality set to maximum, only Depth of Fields PS20 was disabled.
- HALO: Combat Evolved (Microsoft) – Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, maximum quality
- PainKiller v.1.31(People Can Fly/Dreamcatcher) – DirectX 9.0, multitexturing, maximum possible test settings. Integrated benchmark was used.
- Tom Clancy''s Splinter Cell v.1.2b (UbiSoft) – Direct3D, Vertex/Pixel Shaders 1.1/2.0, Hardware T&L, Very High settings; demo 1_1_2_Tbilisi
- Call of Duty (MultiPlayer) (Infinity Ward/Activision) – OpenGL, multitexturing, ixbt0104demo, test settings – maximum, S3TC ON
- FarCry 1.2 (Crytek/UbiSoft), DirectX 9.0, multitexturing, demo01 (research) (the game was started with the -DEVMODE option), test settings – Very High.
- Quake3 Arena v.1.17 (id Software/Activision) – OpenGL, multitexturing, ixbt0703-demo, all test settings to maximum: detailing level – High, texture details – #4, S3TC OFF, curved surfaces are strongly smoothed using variables r_subdivisions "1" and r_lodCurveError "30000" (note that by default it''s r_lodCurveError «250» !),
- Return to Castle Wolfenstein (MultiPlayer) (id Software/Activision) – OpenGL, multitexturing, ixbt0703-demo, test settings – all to maximum, S3TC OFF
- DOOM III (id Software/Activision) – OpenGL, multitexturing, test settings – Low Quality
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